Enter the pipe and follow it back into the first room in the area that we entered following our last visit to the guardian room. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation. From here use the death grip on the heart of stone for a scene… and a boss fight! After the crystals are destroyed, cruise inside and open the chest. Cross the bridge and look to the left of the door for a chest. From here wait for the hanging pots come past and jump across to them. Push the lever here to raise the two lifts up to the top of the room, if you let this go the platform s will descend, so we need to act quickly. Continue back down the stairs. Use the beams and handholds as well as wallruns combined with death grip to make your way around to the next, central platform. 2. You will see a blue ball here. Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother's name. ... Talk to the Keeper Enter the Foundry Wake up the Keeper (1) Wake up the Keeper (2) Wake up the Keeper (3) Boss 6 - Corrupted Custodian Wake up the Keeper (4) Find the Keeper Boss 7 - The Guardian. The Lost Temple Heart of the Mountain. Violence, Suggestive Themes, Blood and Gore, The Best Black Friday Sales and Deals from Amazon, Best Buy, and Dell (Updated), Things Ghost of Tsushima Doesn't Tell You. Use the golem to kill all the bad guys in here and from the locked door look to the right to see a raised platform with some yellow crystals. He will keep going through the room and hold the next door open for you, so run over to him and under it into the next area. The Foundry is a dungeon in the Forge Lands. Swing over to this and climb up. Ground slam – The boss like just about every other one so far will slam the ground if you get too close. Huzzah! Continue across the bridge into the next room. The most bottom piece of information, however, is that she will help you access many of the inaccessible areas, and he will help you solve most of the puzzles.]. Shimmy across to the right and then jump across to the far platform when it is safe to do so. It will also show you a newly reachable handhold allowing access to the platform to the left of the door Karn needs to go through. Bring the golem over and stick it in the crusher, throw the switch and after the short scene you will now have a blue ball. Afterwards head to the North East corner of the room and have the golem use its stretchy arms to destroy the yellow crystal on the ledge above. In this room here, pass the inactive golem and pile of debris in the centre of the room and go and destroy the objects in the North Eastern corner for a Boatman’s Coin . Hop down into the water and use the death grip ring on the south western wall to return to the main room. Drop down to the platform below and to the left and use the handhold here to access the area above. Once he has taken a sufficient amount of damage a scene will play. Continue to the far end of the platform and interact with Karn to have him toss you across the gap here. Enter the door here. Karn will now hold it for you, so drop down, grab the ball and wheel it into the main room. Enter the elevator and throw the switch, you will have to defend yourself as the lift goes up as you will be attacked by a good number of tainted constructs. Wall jump using both walls to climb to the top of the room. Head straight back across the two bridges that are now present and reclaim the golem from the lift. What starts with War, ends in Death. Wall run across the gap here to the safety of the platform. [TIP: you have probably noticed that during this quest will be accompanied by Karn. Karn will also make himself useful by joining you on this dungeon crawl. Return to where you left the golem and around half way across the chain look to your right. This room consists of a central structure housing the heart of Stone flanked by two pools of water. On the platform to the north here follow the ledge around to a chest. Return to the guardian room. This site is not associated with and/or endorsed by the THQ Inc. or Vigil Games. This will open a gate at the back of the room. Kill the prowlers here and then throw the switch to raise the water level in the main room. Jump in the water and climb up here. You will also notice that the lava has now cooled down thanks to the water and we can access the other side of the area. Climb the stairs here to get your first look at the guardian.
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