- PAD: first time configuration crash fix 08.07.2015 UPDATE - AWAVE: use MAME's NGBC rom, enable BBA - NAOMI: full LLE MIE (315-6146 Maple-JVS bridge MCU) support, "NAOBD.BIN" file with MCU fake firmware needed - CORE: MMU sh4 fix - GPU: fullscreen frequency fix The rest is the sound subsystem have some bug fixes, improving known problems. - NAOMI: dybbnao, dygolf, alpilot, sstrkfgt, gunsur2, samba, crzytaxi, zombrvn, wldrider controls support - PAD: various bugs fix DEmul is a Dreamcast emulator that takes over from Chankast, another application to run Dreamcast games on PC which has now been abandoned. - AICA: optimize IRQs .NET Framework 4 Web Installer – Download - rebuilt using latest Visual Studio, PowerVR2: - fixed RF ID generators for Dinoking, Love&Berry, etc - CORE: trapa SH2 fix Changelog: Change ), You are commenting using your Google account. - GDR: fixed thread mode If you also want to play Arcade games, continue to the next step. I will have to find and try this game myself, I’ll try to update you when I get the chance. - GPU: dx correct window size change - NAOMI: club cart protection data - Xinput devices without vibration supported - CORE: removed redundant gpu/spu multi threading Not much work was done on the Naomi 2 subsystem too, there is no significant changes, just a little bit of fixes. Sega Dreamcast BIOS: OS: Windows: Date: 12 August 2007: Size: 4051 Kb: File: Download: Full set of … - GUI: custom savestate keys definitions - filtered NaN UV texture coordinates (Soul Reaver lifebar) It supports Comressed Hunk of Data format (great thanks to MAME project). - VMU's windows auto open/close - GAELCO: render fixes: offset color flag, handle flats - CHD: updated to 138u4 version If the game has booted up, you are finished! Compatibility list with advanced features will be later all along with plugins - DX11OLD: fixed shader filter settings load - NAOMI: Soul Surfer floormat/controls - screeshots (PNG, JPG) - PVR2: fix specular - NAOMI2: render to texture fix Boot the Arcade Game — Click File –> Run [Naomi/Naomi2, or Hikaru, or Atomiswave] and select the game you stored in the ‘roms’ folder - texture cache rewritten 31.07.2015 UPDATE - fully emulated scaler/filter, should fix most if not all games which was cut in size if in TV-modes - AICA: properly handle Decay level = 0 case Current changelog: - NAOMI: a bit better Alien Front controls - DX10: NAOMI2 irq fix - NAOMI2: Layouts It includes new features and new systems mentioned in this topic, many bugs fixed, as well as several unfinished parts, like new DX11NG render. If you interest in development, we will glad to see you on IRC channels or forums And finally overall interface and usability changes. 18.08.2016 cumulative UPDATE with homebrew demos and free software. 次にDemulを起動し、[File] - [Run Naomi] を選択します。 5. fix as many bugs as we can and improve emulation. - NAOMI: Gun Spike auto-coin fix developer is going to be little busy to do something with DEmul next year, - added many romsets. - NAOMI: Ninja Assault Export (NJA4verA) added - GDI: sector cache (test only) Since main - CORE: savestates fix - mipmap textures, Fixes in other plugins: - filtered negative vertex coords (MK Gold with ATI fix) - prettify "start in full screen" option - SH4 exceptions handlindg fixes Download the DEmul BIOS from the links above, open the archive with Winrar or 7-Zip, and place the contents in the ‘roms’ folder in your ‘DEmul 0.7’ folder - SH4: fix delayed slot exceptions - somewhat fixed save/load state for DX11NG - NET: new proprietary network plugin added - GAELCO: new system added with two games supported: Smashing Drive and ATV Track Evil: Code Veronica. - NAOMI: Crazy Taxi debug ctrls - GD-ROM status/irq corrections (Gauntlet Legends) - DX11: force background deptmode to 7 Changelog: some emu-russia members and run his first most desired commercial game Resident No, model 3 emulation still in the same state (except some overall graphics and compatibility improvements, made previously) all work currently suspended in favor to much more active supermodel emulator. A lot of work still - more precise SH4 FSRRA opcode - GD-ROM: small fix for bleemcast (almost work) New GDR plugin gdrCHD. - vertical shooters screen rotate - full rewrite aica DSP. 23.09.2015 UPDATE Can be used instead of directsound plugin - NET: added netplay support for DC, NAOMI1/2, ATOMISWAVE, only NULL plugin provided (see thrid party plugins) - DX11: bilinear and textcoord clamp/flip fixes (Samurai6 shadows, Xtreeme Sports title, etc) e-mail, report about some bugs or progress, please, read README.TXT file before. - GPU: "Transform Z" options added (w-buffer to z-buffer transform enable), enabled by default (need restart for ogl if changed) About a year screenshots Place Arcade game archives in the ‘roms’ folder - InitialD, ClubKart and Derby Owners magnetic card readers emulated (press PUSH6 key then game ask insert/take card) - SH4: fix DIV0S, optimize DIV1 and add linking current block
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