Belated Happy Ending: To Radiant Silvergun - whereas that story ends with the revelation that the events of the game are all a "Groundhog Day" Loop, Ikaruga ends with the heroes destroying the entity that was causing it. The Stone-Like essentially is the Earth itself, in both storylines. You'd never expect a SHMUP to have a good story of all places. Beating certain goals or playing for a certain amount of hours also unlocks a few bonus features. Sometime in the future, scientists have discovered a diamond-shaped alien device deep in space. Similar to Radiant Silvergun, you start out with limited continues, but every hour of play gives you an extra credit, a feature which should be implemented in every single arcade port. The purpose of Radiant Silvergun's score is to be intense.It wasn't crafted to principally be aesthetic, melodious, creative, varied, atmospheric, or even intimately fitting. I did not know when first playing Ikaruga. True, in a microscopic context, it variably manages to be all of these yet, on a dominant level, its effects were intended to be psychological. Overview. Radiant Silvergun; About the game's story; User Info: Zantetsuken_14. About The Game. VGMuseum, bringing you videogame endings in static form since the 1900's. Reading the translations, and especially the dialogue that happens at the end of the final battle, it's surprising to me that no one ever really talks about the game's story. Confirmed in the ending of Radiant Silvergun. Radiant Silvergun & Ikaruga. What's even better is that Ikaruga is a sequel to Silvergun. In Radiant Silvergun, the Earth is more or less fucked, even animal life is destroyed. And with Radiant Silvergun's plot essentially being surrounded by a closed time loop, there's be no way for Ikaruga's plot to happen in RSG's world. At first glance, the game doesn't appear to be significantly different from its brethren: it's a 2D vertical shooter in which you pilot a … Zantetsuken_14 7 years ago #1. Radiant Silvergun is a vertically scrolling arcade video game shoot-em-up rendered with a superb mix of two and three-dimensional graphics, and is widely considered to be the finest ever game of its type in what is a very crowded genre.. Luckily, I found out thanks to the internet back in 2002. Big Bad: Horai Tenro; Bigger on the Inside: The arcade version of the game takes up only eighteen megabytes. Many hardcore video gamers consider Radiant Silvergun for the Sega Saturn to be one of the best shoot'-em-ups of all time. As anyone who has played this piece of genius by Treasure could tell you, about 90% of everything that needs translating is … So, in order to warm up for that colossal undertaking, I've chosen a smaller project no less dear to my heart: Radiant Silvergun for the Saturn!
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