Complementary stats that matter, but not to the point of picking them over key stats for nature increase. Chat. Posted by 6 days ago. A little less gold if you ask me... 3.7k. At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Corrin can not only dish out high damage and consistently perform follow-up attacks, but he can also survive numerous enemy attacks thanks to 74 physical bulk and 67 magical bulk. 8. Fire Emblem Heroes Wiki is a Fandom Gaming Community. Animal Crossing: New Horizons (Switch) Wiki Guide, Pokémon Sword and Shield Guide & Walkthrough Wiki, The Witcher 3: Wild Hunt Guide & Walkthrough Wiki, Assassin's Creed: Valhalla Guide & Walkthrough Wiki, Demon's Souls PS5 Guide & Walkthrough Wiki, Marvel's Avengers Guide & Walkthrough Wiki, >>[206] I stand corrected that's fricking awesome!@!@!@!@. Corrin has a variety of B slots to choose from. Being Blue is objectively a double-edged sword, but arguably does less to help than hurt Corrin in the context of a supertank. While his solid mixed bulk could potentially allow him to take a weaker Dragon-effective hit, attacks from units such as Legendary Julia, Deirdre, and base Julia will almost certainly spell Corrin’s untimely demise. While Noontime is preferred due to its 2 cooldown allowing Corrin to activate it on his follow-up attack if no enemy Guard effect is active, Sol can be used in combination with Flashing Blade in his S slot to account for its 3 cooldown. Within the blood coursing through his veins, a brutal presence lies sleeping. Corrin Bloodbound Beast; Portrait. Does not stack.) That is quite the buff, and its easy to activate, so make sure to integrate this trigger condition whenever playing with Fallen Corrin (M) on your team! At start of combat, if unit’s HP ≥ 50%, disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack. Link. Attack. Given that Eliwood, Brave Roy, and Tibarn are prevalent Galeforcers in Aether Raids, Corrin can completely wall them with his Blue coloring and Null Follow-Up. share. Fallen Corrin (M) is a close magic attacker (range = 1). At start of turn, if unit is not adjacent to an ally, grants Spd/Def +6 to unit for 1 turn. ◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws. save hide report. (Cooldown Count = 2) Boosts damage dealt by 50%. Grid View List View. ), Freyja: Lady of Nightmare and Triandra: Nightmare, Fire Emblem: Three Houses (FE3H) Guide & Walkthrough Wiki, Paper Mario: The Origami King (Switch) Guide & Walkthrough Wiki, Xenoblade Chronicles: Definitive Edition Guide & Walkthrough Wiki, Final Fantasy Crystal Chronicles Guide & Walkthrough Wiki, Hyrule Warriors: Age of Calamity Guide & Walkthrough Wiki, ・Gains a significant bonus when there are no adjacent allies. With an excellent 38 Attack, Corrin can become an excellent OHKO nuke on Enemy Phase. While these are all great skills for any unit, Fallen Corrin (M) is a good unit in his own right, so we recommend training and building around him instead. This Hero has no Assist skills that can be learned. Rarities: 5: Weapon Type Blue Breath: Move Type Infantry: Voice Actor EN: Cam Clarke: Voice Actor JP: Shimazaki Nobunaga (島﨑信長) … Otherwise, Mirror Stance, Swift Stance, and Atk Smoke are all great choices for Corrin’s S slot, granting additional bulk and/or damage through increasing Corrin’s Attack and Resistance or inflicting -7 Attack on all enemies within 2 spaces of the target. Who Should You Pull From Freyja: Lady of Nightmare and Triandra: Nightmare? share. If Desperation is chosen, Atk/Spd Push 4 and Brazen Atk/Spd are particularly strong choices for Corrin’s A and S slots respectively, as the former deals 5 recoil damage to him after every combat he attacks in and the latter grants him +7 Atk/Spd when his HP is ≤ 80%. Video. Appears in Fire Emblem Fates. At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. / Atk/Spd Push 4 / Swift Sparrow (2 or 3). Fallen Corrin (M) can be used to inherit the skills Null Follow-Up 3, Atk Spd Solo 4 and Rouse Spd/Def 3. This allows him to one shot many of his foes. Corrin greatly appreciates skills that increase his Attack and Speed, making his native Atk/Spd Solo 4, Atk/Spd Push 4, Swift Sparrow, and Brazen Atk/Spd all great options. The latter allows Corrin to perform his follow-up attack before the enemy can counterattack if his HP is ≤ 75%, helping Corrin escape being KO’d on Player Phase by KOing the enemy first. If unit is not adjacent to an ally, grants Atk/Spd +4 during combat. If no Impact Skill is available, Swift Sparrow or Blow Skills work too. Fire Emblem Heroes (FEH) Guide & Walkthrough Wiki, ★ FEH Tier List (Updated 11/17)★ Fire Emblem Heroes Game8 Twitter Account☆ Who Should You Pull From Freyja: Lady of Nightmare and Triandra: Nightmare?☆ Skill Studies 101. Special. (Calculates X based on number of allies within 2 spaces of unit; 0 allies grants +5; 1 grants +3; 2 grants +1; ≥ 3 allies grants +0.) Glimmer increases Corrin’s damage by 50%, and Res Smoke inflicts -7 Resistance on enemies within 2 spaces of the target. Follow. This is a Player Phase build for Fallen Corrin. Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Corrin (M). Given that Special cooldown reduction and Infantry Pulse teams are so prevalent on Aether Raids defense, Corrin greatly appreciates Pulse Smoke to shut those teams down. A prince born in Hoshido but raised in Nohr. Null Follow Up 3 neutralizes effects that guarantee enemy follow-up attacks on Corrin and effects that prevent Corrin from executing follow-up attacks. Fallen Corrin (M) gets a lot of buffs from his skills when he is not adjacent to any allies. Humor. ▶Other information regarding skills can be found here. Its potential +8 Speed, +5 Defense, +5 Resistance, and Guard effect can be nice if Corrin falls shy of OHKOing, since he has enough Speed and bulk to consistently perform a follow-up attack and take a hit. Reblog. Within the blood coursing through his veins, a brutal presence lies sleeping. A higher Atk stat allows him to add to his already high damage output. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Brutal Breath is a great weapon for supertanking, granting +3 Speed, +X to all stats (X = 5 if no allies are within 2 spaces, X = 3 for 1 ally, X = 1 for 2 allies, and X = 0 for ≥ 3 allies), and a Guard effect if ≤ 1 ally is within 2 spaces.
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